Who wants today's TEA!! on Virtual girl groups? Okay good I have got you covered. Sit back and give this a read. Virtual girl groups and their fashion have been an emerging trend in the entertainment industry, especially in the music and fashion sectors. Virtual girl groups have been a growing phenomenon in Asia, especially in Japan and South Korea, where they are known as "virtual idols." These virtual girl groups are composed of animated characters with distinct personalities, backstories, and their very own fashion styles. One of the technologies that have been driving the virtual girl group trend is motion capture. This technology involves using cameras to record the movements of human performers and transferring them to digital models. This allows the virtual girl group characters to dance and perform like real-life performers, giving them a sense of realism and making them more relatable to fans. Similar to the JUST DANCE game but elevated!!💃(CHO, S. (2022) Another technology that has been instrumental in the development of virtual girl groups is artificial intelligence (AI). AI has enabled the creation of virtual girl group members with unique personalities, traits, and characteristics. This allows fans to interact with the virtual characters in more meaningful ways, creating a deeper sense of engagement and emotional attachment. 🤗 Fashion of course is a significant aspect of the virtual girl group phenomenon, as the characters' costumes and outfits play a crucial role in their identity and brand image. The use of virtual fashion technology has allowed designers to create and experiment with a wider range of styles and designs. Virtual fashion technology involves the use of 3D software to create virtual clothing designs that can be worn by the virtual girl group characters. One of the most popular virtual girl groups is K/DA, a South Korean girl group that was created in collaboration with the online video game League of Legends. K/DA is composed of four members, each with their own unique style and personality. The group's music videos feature the characters performing in elaborate and stylish outfits, which have become a significant part of their brand image. (Park, G. (2020) "The advantage of having virtual artists is that, while K-pop stars often struggle with physical limitations, or even mental distress because they are human beings, virtual artists can be free from these." (BBC News) The use of virtual fashion technology has allowed K/DA to experiment with a wide range of fashion styles and designs. For example, the group's debut music video featured the members in black and gold outfits inspired by the game's characters. The video's success led to the creation of a virtual fashion line, which featured K/DA-inspired clothing and accessories. Here is a screenshot from Etsy!! 😆 Virtual girl groups and their fashion have become an increasingly popular trend in the entertainment industry, with many companies and artists embracing the technology to create new and innovative experiences for fans. The use of motion capture, artificial intelligence, and virtual fashion technology has allowed virtual girl groups to create unique and engaging content that has captured the attention of audiences around the world. 🌎 In conclusion, virtual girl groups and their fashion are an emerging trend in the entertainment industry, driven using innovative technologies such as motion capture, artificial intelligence, and virtual fashion technology. These technologies have allowed designers and artists to create virtual characters with unique personalities, traits, and fashion styles, which have become a significant part of their brand image. As technology continues to evolve, it is likely that we will see more virtual girl groups and fashion lines emerge, creating new and exciting experiences for fans around the world. As virtual girl groups continue to gain popularity, it is likely that we will see more advances in virtual fashion technology, leading to new and innovative ways for designers to create virtual fashion for these digital stars. AND THAT my friends is the tea...☕️ All we need now is to have K/DA in the 3Arena or at Electric Picnic!! Should we create a petition? 😉 Love from your bestie, NiaGall💜 Reference list
Andrea Sim (2021). The Very Real Stardom of Virtual Idols K/DA. [online] ELLE SINGAPORE. Available at: https://elle.com.sg/2021/01/07/very-real-stardom-virtual-idols-k-da/ [Accessed 26 Feb. 2023]. Cho, S. (2022). Kakao Entertaiment To Launch Virtual Girl Group Survival Program. [online] Soompi. Available at: https://www.soompi.com/article/1541427wpp/kakao-entertaiment-to-launch-virtual-girl-group-survival-program [Accessed 27 Feb. 2023]. Etsy. (n.d.). Kda. [online] Available at: https://www.etsy.com/market/kda [Accessed 27 Feb. 2023]. K-pop: The rise of the virtual girl bands. (2022). BBC News. [online] 12 Dec. Available at: https://www.bbc.com/news/world-asia-63827838 [Accessed 27 Feb. 2023]. Park, G. (2020). ‘League of Legends’ K-pop group K/DA is about setting, not chasing, the trend. Washington Post. [online] 6 Nov. Available at: https://www.washingtonpost.com/video-games/2020/11/06/kda-league-legends/ [Accessed 27 Feb. 2023]. Wang, Y.Q. (2022). A Brief Analysis of the Development of Chinese Virtual Idol Industry Empowered by 5G+Motion Capture Technology——Taking the Virtual Idol Group A-SOUL as an Example. Journal of Physics: Conference Series, 2278(1), p.012011. doi:https://doi.org/10.1088/1742-6596/2278/1/012011.
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